Available now for UK and US delivery

The ultimate celebration of gaming’s past, present and future - ON: Volume One is a premium games journal with outstanding writers, fantastic design and luxurious print quality.

“Joyous celebration of print media”

Tony Mott, Edge

"Drips class yet feels weighty and authoritative”

Damien McFerran, Time Extension

"Luxurious and engrossing, a visual and cerebral treat"

Tom Phillips, Eurogamer

Experience games journalism at its finest

Edge veterans Andrew Hind and Nathan Brown gave the very best writers in the industry freedom to write their dream feature and combined those words with bold and experimental design.

Own a luxurious part of gaming history

ON is a luxury piece of physical media, printed on high-end paper stock. A product that feels as at home on the coffee table as it does on the bookshelf.

Available now for UK delivery

Exceptional design and print quality - savour every detail

Creative Talent & Industry Expertise

Andrew P Hind ON Volume One

ON: CREATIVE DIRECTOR, EDGE, TUNE & FAIRWEATHER

ON is the brainchild of creative director Andrew P Hind, a veteran print designer renowned for his 20-year career as art editor for Edge, the globally renowned game magazine, and his work at boutique book publisher Tune & Fairweather.

Nathan Brown ON the meditative joys of run-based games

ON: Editor in Chief, Edge, Hit Points

Nathan Brown's favourite genre of videogames is so of-the-moment that it doesn’t yet have its own Steam tag. In our first issue, he takes us through the dizzying, full-pelt world of run-based games, which offer a full campaign experience with endless variation in well under an hour.

Yussef Cole ON life, death and Cyberpunk 2077

Unwinnable

During the pandemic, Yussef Cole and his partner, a psychoanalyst, found themselves pondering how certain games provided fascinating insights into how we think about death. In our first issue, Cole focuses in on Cyberpunk 2077 in particular.

Margaret Robertson ON Japan’s paper play pioneers

Edge, Cabbage Systems

In a quest to understand her new home in Tokyo, Margaret Robertson starts with a piece of paper and unravels it to reveal an intriguing and often ignored aspect of Japanese game-making. In our first issue you can read her fascinating piece on Japan’s paper play pioneers.

ON: Volume one - ON: Hybrid Publishing

Keza MacDonald ON games that changed Nintendo

The Guardian; author, You Died

Keza MacDonald has been besotted with Nintendo since the days of the SNES. In our first issue, she looks back at some of the most important games in a beloved catalogue, and ponders why Nintendo’s games remain synonymous with fun itself.

Christian Donlan ON handheld launch puzzle games

Eurogamer; author, The Unmapped Mind

It’s been true since the days of the Game Boy: no handheld games console is ready to launch without a stellar puzzle game. For our first issue, Christian Donlan picks over some of his favourite examples, taking us from Columns right up to Puyo Puyo Tetris.

Keith Stuart ON the Sega Model 1 arcade board

The Guardian; author, A Boy Made Of Blocks

Keith Stuart wants to take readers on a tour of one of SEGA’s most charismatic creations, the Sega Model 1 arcade board. It gave us the likes of Virtua Racing and Virtua Fighter, and helped usher in an era of graceful minimalism that survives to this day.

Jen Simpkins ON playing dress-up

Edge, Media Molecule

Game developer and writer Jen Simpkins is fascinated by the complex rituals of personal style, but bounced off the latest instalment of Style Boutique in under a day. It’s made her wonder: where are the dress-up games with the depth and intrigue of real-life fashion? 

Buy ON: Volume One Now

Whether you’re treating yourself or searching for the perfect gift, ON makes an unforgettable present for any enthusiast, celebrating the passion and creativity of the gaming world.