ON: Volume Two - Benefactor
ON: Volume Two - Benefactor
Get your name and logo immortalized in ON: Volume Two
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Become a Benefactor – Leave Your Mark on ON
Support independent games journalism and make your mark with the Benefactor Edition. Add this exclusive upgrade to any edition and have your name and logo printed in ON: Volume Two, cementing your place in gaming history.
As a benefactor you’re contributing to the future of high-quality, independent games writing. This is your chance to be part of something truly special.
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- Choose 3 letters to form your logo in black or white
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- Specify your name or nickname to be printed alongside your logo
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Please note that the magazine is sold separately. Hybrid Publications reserves the right to review and veto any benefactor entries deemed inappropriate, offensive, or otherwise unsuitable for publication.

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Design your mark in ON: Volume Two with our Benefactor Creation Tool. Customize your name and logo to be printed in the book, securing your place in gaming history. Get creative and make it uniquely yours!
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Exceptional design and print quality - savour every detail

Andrew P Hind
ON is the brainchild of creative director Andrew P Hind, a veteran print designer renowned for his 20-year career as art editor for Edge, the globally renowned game magazine, and his work at boutique book publisher Tune & Fairweather.
Read an interview with Andrew P Hind here.

Keith Stuart ON horror games
Keith Stuart looks at the horror games of the 32-bit era of the mid-to-late 1990s in all their weird, disturbing glory. What a time to be a horror fan: Scream was in the cinema and game designers were relishing improved tech specs and real-time 3D visuals allowing for greater immersion and scarier experiences. Keith also examines how this period's rush of creativity continues to inspire designers today, taking in games like Crow Country, Forbidden Solitaire, and Fear the Spotlight, and talking to designers like Thomas Grip, Dan Pinchbeck and Sam Barlow.
Read an interview with Keith Stuart here.

Yussef Cole ON Stalker
The STALKER series transports players to the irradiated wastelands of Chernobyl, while drawing on literary and cinematic influences that go back to the Strugatskys' novel Roadside Picnic, first published in 1972. Yussef Cole examines the series' complex lineage and its vital relevance in the present day, while charting the fault lines of the games' unusual divided soul, asking existential questions while also providing a near-endless supply of monsters to shoot.
Read an interview with Yussef Cole here.

Chris Tapsell ON the Pokémon that got away
A fan since childhood, Chris Tapsell explores the myths and mysteries that give Pokémon its magic. In a quest to solve one of the series' most enduring mysteries surrounding the enigmatic Mew, Chris speaks to a Pokémon archaeologist and the founder of a kind of videogame book club for the close-reading of games. What he uncovers is a vital trace of the series' true spirit and fresh insight into its origins.

Caelyn Ellis ON the Playstation’s 30th anniversary
In honour of the PS1's thirtieth birthday, Caelyn Ellis looks back at Sony's first console from a distinctly personal perspective, traveling back to her memories of the mid-1990s and a machine that pulled her away from computers and into the orbit of consoles. In the history books, Sony's classic grey box is known as the console that changed everything, but what did it feel like to yearn for a PS1 and then bring it home and plug it in?

Keza MacDonald ON music games
For the second issue of ON, Keza MacDonald explores the soaring, looping, endlessly kinetic world of music games. These are the games that feel like they are music, ranging from Beatmania and Guitar Hero to Elektroplankton, jubeat and Rez. By examining these beloved classics - and by exploring memories of the Japanese arcade scene that birthed many of them - Keza asks, what is it that makes music and videogames such natural partners, and what happens when game designers immerse themselves in sound?
Read an interview with Keza MacDonald here.

Jeremy Peel ON the history of videogames via Wolfenstein
Few series have been reinvented as many times as Wolfenstein. More than once, it’s led the industry. And when it hasn’t, it’s acted as a mirror - reflecting the damaging design and production trends of triple-A. Going all the way back to 1981 and Escape from Castle Wolfenstein, Jeremy Peel tells the story of a truly classic series that was always ahead of the curve and explores how it's helped to shape the wider world of games, one new idea at a time.

Christian Donlan ON paths
Inspired by a trip to a museum, Chris Donlan ponders the act of path-finding in videogames. How does the simple process of putting one foot in front of another change the experience of exploring a game world, and what can the right path do to make an old game feel new again?
Read an interview with Christian Donlan here.
Buy ON: Volume Two now
Frequently Asked Questions
What is the difference between the 8 covers?
ON: Volume Two is available with your choice of 8 stunning covers. Each cover reflects the content of one of the features within the book. The actual book contents is the same - this means you will have access to all 7 amazing features whichever cover you pick.
How long will it take to arrive?
We endeavour to process and dispatch all orders within 3 business days of receiving them. All UK orders are sent using Royal Mail Tracked 48. We expect that UK orders should be delivered within 5 business days of ordering - if not please contact support at info@on.games.
Please see our full shipping policy for more information and details about international orders.
What is your returns policy?
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return. You can see our full returns policy here.
Can I get a refund if I change my mind after I have received my order?
You have the right to cancel or return your order within 14 days, for any reason and without a justification. As above, your item must be in the same condition that you received it in its original packaging. You’ll also need the receipt or proof of purchase.
For international orders you will be liable for the cost of returning the item to us.
You can see our full returns policy here.
Is it made from sustainable resources and are your production methods environmentally friendly?
Our paper is sourced from suppliers certified by the Forest Stewardship Council® (FSC®) and the Programme for Endorsement of Forest Certification (PEFC). These certifications ensure that the paper we use originates from responsibly managed forests and other controlled sources that comply with strict environmental, social, and economic standards. In addition, we also employ materials such as vegetable ink, recycled stock, non-toxic binding glues, and biodegradable laminates.
Our printing partner continuously invests in cutting-edge sustainable technologies and adopting eco-friendly production methods, and are proud to be officially certified as a carbon balanced business.
Is your packaging eco friendly?
We want to ensure your copy of ON arrives in pristine condition. We proudly use biodegradable bubble wrap. Our plastic corner protectors are made from recycled plastic and are fully recyclable. Our outer cardboard packaging is also made from recycled materials and is fully recyclable.
What age group is this for?
Our features are written from a mature perspective, being thought provoking and entertaining. Our content is suitable for all ages, with nothing explicit, or anything which could be considered inappropriate for children of any age. We want everyone to enjoy ON!
Do you still have more questions?
Please visit our detailed FAQ page or our help index. Please don't hesitate to ask questions through our contact form or by emailing info@on.games.
Buy ON: Volume Two
ON: Volume Two - Special Edition
Buy all 8 covers in a collector's bundle and save over £30 off the retail price.













































































































