ON: Volume Two
Building on the success of the first volume, ON: Volume Two once again features long-form, in-depth contributions from some of the most respected voices in games journalism.
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Choose from 8 stunning covers
Personalize you experience with your cover of choice for Volume Two. Each one contains the same fantastic features.
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Unlock the ultimate collector's experience with the ON: Volume Two Special Edition, available with your choice of cover and one of nine hand crafted limited edition slipcases. Curate your cover and slipcase combination to create your own personal ultimate celebration of gaming.
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Inside ON: Volume Two
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Andrew P Hind ON Volume Two
ON: CREATIVE DIRECTOR, EDGE, TUNE & FAIRWEATHER
ON is the brainchild of creative director Andrew P Hind, a veteran print designer renowned for his 20-year career as art editor for Edge, the globally renowned game magazine, and his work at boutique book publisher Tune & Fairweather.
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£24.99ON: Volume Two
Logo£24.99 -
Sale- £39.99ON: Volume Two - Special Edition
G.T.A / LogoSale- £39.99
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Keith Stuart ON horror games
The Guardian; author, A Boy Made Of Blocks
Keith Stuart looks at the horror games of the 32-bit era of the mid-to-late 1990s in all their weird, disturbing glory. What a time to be a horror fan: Scream was in the cinema and game designers were relishing improved tech specs and real-time 3D visuals allowing for greater immersion and scarier experiences. Keith also examines how this period's rush of creativity continues to inspire designers today, taking in games like Crow Country, Forbidden Solitaire, and Fear the Spotlight, and talking to designers like Thomas Grip, Dan Pinchbeck and Sam Barlow.
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£24.99ON: Volume Two
Resident Evil£24.99 -
Sale- £39.99ON: Volume Two - Special Edition
Blood Red / Resident EvilSale- £39.99
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Yussef Cole ON Stalker
Unwinnable
The STALKER series transports players to the irradiated wastelands of Chernobyl, while drawing on literary and cinematic influences that go back to the Strugatskys' novel Roadside Picnic, first published in 1972. Yussef Cole examines the series' complex lineage and its vital relevance in the present day, while charting the fault lines of the games' unusual divided soul, asking existential questions while also providing a near-endless supply of monsters to shoot.
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ON: Volume Two
S.T.A.L.K.E.R. 2£24.99 -
Sale- £39.99ON: Volume Two - Special Edition
S.T.A.L.K.E.R. 2Sale- £39.99
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Chris Tapsell ON the Pokémon that got away
Eurogamer
A fan since childhood, Chris Tapsell explores the myths and mysteries that give Pokémon its magic. In a quest to solve one of the series' most enduring mysteries surrounding the enigmatic Mew, Chris speaks to a Pokémon archaeologist and the founder of a kind of videogame book club for the close-reading of games. What he uncovers is a vital trace of the series' true spirit and fresh insight into its origins.
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£24.99ON: Volume Two
Pokemon£24.99 -
Sale- £39.99ON: Volume Two - Special Edition
PokemonSale- £39.99
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Caelyn Ellis ON the Playstation's 30th anniversary
Polygon, Rock Paper Shotgun, Eurogamer
In honour of the PS1's thirtieth birthday, Caelyn Ellis looks back at Sony's first console from a distinctly personal perspective, traveling back to her memories of the mid-1990s and a machine that pulled her away from computers and into the orbit of consoles. In the history books, Sony's classic grey box is known as the console that changed everything, but what did it feel like to yearn for a PS1 and then bring it home and plug it in?
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£24.99ON: Volume Two
PlayStation£24.99 -
Sale- £39.99ON: Volume Two - Special Edition
PlayStationSale- £39.99
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Jen Simpkins ON rhythm action
Edge, Media Molecule
For the second issue of ON, Jen Simpkins explores the soaring, looping, endlessly kinetic world of music games. These are the games that feel like they are music, ranging from Beatmania and Guitar Hero to Elektroplankton, jubeat and Rez. By examining these beloved classics - and by exploring memories of the Japanese arcade scene that birthed many of them - Jen asks, what is it that makes music and videogames such natural partners, and what happens when game designers immerse themselves in sound?
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£24.99ON: Volume Two
Rez£24.99 -
Sale- £39.99Sale- £39.99
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Jeremy Peel ON the history of videogames via Wolfenstein
Edge, PCGamesN
Few series have been reinvented as many times as Wolfenstein. More than once, it's led the industry. And when it hasn't, it's acted as a mirror - reflecting the damaging design and production trends of triple-A. Going all the way back to 1981 and Escape from Castle Wolfenstein, Jeremy Peel tells the story of a truly classic series that was always ahead of the curve and explores how it's helped to shape the wider world of games, one new idea at a time.
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£24.99ON: Volume Two
Wolfenstein£24.99 -
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WolfensteinSale- £39.99
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Christian Donlan ON paths
ON: Editor at large, Eurogamer, author: The Unmapped Mind
Inspired by a trip to a museum, Chris Donlan ponders the act of path-finding in videogames. How does the simple process of putting one foot in front of another change the experience of exploring a game world, and what can the right path do to make an old game feel new again?
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£24.99ON: Volume Two
Zelda£24.99 -
Sale- £49.99Sale- £49.99
ON: Volume Two - Special Edition
















